Affinity Graphic Design Course
Affinity puts vector drawing, photo editing and page layout in one application. Almost every tutorial still teaches them as though they were three separate programs — so the curriculum here is the argument, and the design work is in the sequence.
- Discipline
- Editorial & instructional
- Client
- Self-initiated
- Year
- 2026

The problem
Affinity became free to download, which removed the usual reason people stay on software they resent. What it didn't remove is the teaching problem: material organised studio by studio leaves someone able to draw a mark, treat a photograph and set a page, but with no idea how one becomes the next. The handoff is the part the single-application design exists for, and the part nothing was teaching.
What got decided
- Teach the handoffs, not the studios
- The spine of the course is a mark drawn in Vector, treated in Pixel and set into a real page in Layout — one artefact moving through all three, because that is how the work actually goes.
- Show the real application
- Every screenshot is the software as it actually looks, not a drawn mockup. A mockup is easier to make look good and teaches someone to recognise a picture rather than a panel.
- Requirements before price
- What a student needs to have before the first lesson is any use is stated above what it costs. Someone who can't use it should find that out before they are being asked to pay, not after.
What shipped
- Three studio modules in teaching order, each with what it covers stated up front
- Recorded lessons worked through at the student's own pace
- A course page carrying the terms — access window, requirements and total price — before any ask
See the course — the claims above are all checkable from there.